Beneath the Razored Labyrinth

Snapshot · Jul 15, 2026, 8:45 PM

  • Beneath the Razored Labyrinth
    • narrativeOverview
    • handoutPC Analysis
    • narrativeBeneath the Razored Labyrinth · Adventure Overview (Spoilers)
    • pageGM Notes
    • handoutCasovian Sea Gazetteer
    • handoutRazored Labyrinth
    • handoutDM Handout - Campaign Secrets and GM Brief
    • Acts
      • actAct 1 - Beneath the Bridge
        • sceneA1-S1 — The Town Hires Adventurers
          • pageAvailable Supplies
        • sceneA1-S2 — The River-Level Descent
          • mapA1-S2 — River Shelf and Sinkhole Lip
          • narrativeA1-S2 Skill Checks
        • sceneA1-S3 - The Sub-River Pitch
        • sceneA1-S4 - First Watch Patrol
          • encounterE1 Reworked First Watch Patrol
          • handoutE1 - DM Handout - SAMPLE Combat Walkthrough - A1-S4
        • sceneA1-S5 - Upper Sinkhole Exploration
        • sceneA1-S6 - Raider Trail Ambush
        • sceneA1-S7 - Return to Kridorfrost
        • sceneA1-S8 - Second Delve
        • sceneA1-S9 - Grath One-Eye
        • mapArtists Sketch - Kridorthrost Bridge
        • handoutWitness Account — The Rope Crew
        • mapKridorthrost
        • handoutDM Handout - Act 1 GM Packet
        • handoutDM Handout - Bridge Sinkhole GM Notes
      • bucketBucket
        • monster blockSwarm — 4× Vulture Rat
        • monster block8× Kobold Warrior
        • imageKridorn reference art
        • sidebarRazored Labyrinth
        • handoutDM Handout - Index
        • sidebarImport Notes - Direct HTML Pass
        • handoutBazaar of the Bizarre
        • handoutDM Handout - Encounter 1 Earlier Barricade Walkthrough
        • pageEncounter 1 - Walkthrough
        • sidebarEncounter 1 - Earlier Four-Round Walkthrough
        • handoutBridge of Kridorfrost Sinkhole Handout
    • PCs
      • pcAuren Voss
      • pcAuren Voss (2e)
      • pcBrakkus Embervein
      • pcBrakkus Embervein (2e)
      • pcKharzug Ironbound
      • pcKharzug Ironbound (2e)
      • pcNemeia Thrice-Drowned
      • pcNemeia Thrice-Drowned (2e)
      • pcSister Caldris Vale
      • pcSister Caldris Vale (2e)
      • pcThoros Reefbinder
      • pcThoros Reefbinder (2e)
      • pcVaelith Sunsong
      • pcVaelith Sunsong (2e)
    • NPCs
      • npcShulassa Deepcurrent
        • pageSpells & Progression
      • npcTalaris Wavebreaker

PC Analysis

Choosing 6 of 7 PCs for Razored Labyrinth (Pathfinder 2e)

Goal

With seven proposed player characters, one must sit out. The objective is to determine which six create the strongest Pathfinder 2e party while maintaining excellent combat effectiveness, exploration capability, social flexibility, and long-term campaign synergy from Level 1 through the Darklands finale.


The Seven Characters

CharacterPrimary RoleSecondary RoleUnique Contribution
Auren VossRogueScout / Trap ExpertStealth, infiltration, pirate knowledge, traps
Brakkus EmberveinGunslingerEngineerRanged damage, salvage, firearms, submersibles
Kharzug IronboundBarbarianMain TankFrontline control, reach, intimidation
Nemeia Thrice-DrownedWitchBattlefield ControllerDebuffs, hexes, occult knowledge
Sister Caldris ValeWarpriestHealer / Off-TankHealing, divine support, frontline backup
Thoros ReefbinderRangerAnimal CompanionTracking, survival, wilderness combat
Vaelith SunsongBardFace / Party BufferInspire Courage, diplomacy, Recall Knowledge

Pathfinder 2e Role Coverage

A strong PF2e party wants the following covered:

RoleImportanceBest Candidate
Frontline TankEssentialKharzug
Secondary FrontlinerVery HighCaldris
HealingEssentialCaldris
Battlefield ControlEssentialNemeia
Party BuffsExtremely HighVaelith
Scout / TrapsEssentialAuren
Ranged DamageHighBrakkus
Wilderness GuideUsefulThoros

Unlike many RPGs, Pathfinder 2e rewards stacking different bonuses rather than stacking identical damage dealers. Every character should ideally provide something that nobody else does.


Character Analysis


Auren Voss — Rogue

Strengths

  • Best scout
  • Handles traps
  • Lock specialist
  • Highest stealth
  • Strong infiltration
  • Pirate contacts fit campaign perfectly

Weaknesses

  • Lowest durability among martials
  • Damage depends on flanking

Party Value

Very difficult to replace.

Without Auren:

  • nobody reliably disables traps
  • exploration slows considerably
  • many dungeon hazards become dangerous

Replacement Difficulty: ★★★★★


Brakkus Embervein — Gunslinger

Strengths

  • Excellent ranged damage
  • Engineering knowledge
  • Firearms
  • Salvage expert
  • Critical to submersible storyline

Weaknesses

  • Reload taxes action economy
  • Slightly terrain dependent

Party Value

His Engineering Lore is almost unique to this campaign.

Mechanically, however, another martial can usually replace his combat contribution.

Replacement Difficulty: ★★★☆☆


Kharzug Ironbound — Barbarian

Strengths

  • Primary tank
  • Reach weapon
  • Excellent Athletics
  • Controls chokepoints
  • High damage

Weaknesses

  • Limited utility outside combat
  • Rage slightly lowers AC

Party Value

Every PF2e party wants somebody who says:

"Hit me instead."

Kharzug fills that role better than anyone else.

Without him:

  • enemies reach the backline
  • Witch and Bard become vulnerable
  • healing burden increases dramatically

Replacement Difficulty: ★★★★★


Nemeia Thrice-Drowned — Witch

Strengths

  • Hexes
  • Battlefield control
  • Excellent Recall Knowledge
  • Debuffs
  • Strong thematic connection to campaign

Weaknesses

  • Lowest HP
  • Requires careful positioning

Party Value

She makes difficult encounters easier instead of simply dealing damage.

Control magic becomes increasingly valuable after Level 5.

Replacement Difficulty: ★★★★☆


Sister Caldris Vale — Warpriest

Strengths

  • Healing
  • Divine magic
  • Emergency recovery
  • Secondary frontline
  • Buffs

Weaknesses

  • Doesn't specialize as hard as a pure Cleric or Fighter

Party Value

PF2e assumes somebody can recover the party after bad luck.

Caldris provides:

  • healing
  • restoration
  • anti-undead tools
  • divine utility
  • backup tanking

Without her:

the party becomes much more fragile.

Replacement Difficulty: ★★★★★


Thoros Reefbinder — Ranger

Strengths

  • Animal companion
  • Excellent ranged or melee damage
  • Tracking
  • Survival
  • Wilderness exploration

Weaknesses

Some exploration duties overlap with Auren.

The animal companion can occasionally complicate:

  • ships
  • narrow tunnels
  • underwater sequences

Party Value

Excellent explorer.

Not essential if another character invests in Survival.

Replacement Difficulty: ★★★☆☆


Vaelith Sunsong — Bard

Strengths

  • Inspire Courage
  • Diplomacy
  • Recall Knowledge
  • Flexible spellcasting
  • Face character

Weaknesses

Personal damage is modest.

Party Value

The Bard dramatically improves everyone else's effectiveness.

In Pathfinder 2e:

+1 bonuses matter enormously.

A single Inspire Courage often contributes more total damage than another martial attack.

Without Vaelith:

  • party accuracy drops
  • damage drops
  • critical hit frequency drops
  • social encounters become harder

Replacement Difficulty: ★★★★☆


Direct Comparison

CharacterCombatExplorationSocialCampaign FlavorReplaceable?
Auren★★★★☆★★★★★★★★☆☆★★★★★Very Hard
Brakkus★★★★☆★★★★☆★★☆☆☆★★★★★Moderate
Kharzug★★★★★★★★☆☆★★☆☆☆★★★★☆Extremely Hard
Nemeia★★★★★★★★★☆★★★☆☆★★★★★Hard
Caldris★★★★★★★★☆☆★★★☆☆★★★★★Extremely Hard
Thoros★★★★☆★★★★★★★☆☆☆★★★★☆Moderate
Vaelith★★★★★★★★☆☆★★★★★★★★★☆Hard

Who Should Sit Out?

Recommendation

Leave out Thoros Reefbinder.

Why?

Everything Thoros contributes can be approximated elsewhere:

  • Survival → Auren or Caldris
  • Tracking → spells and skills
  • Additional martial damage → Brakkus
  • Animal companion → useful but not essential

Meanwhile everyone else provides something nearly irreplaceable.


Best Six-PC Party

CharacterJob
KharzugTank
CaldrisHealer / Off-Tank
AurenScout
NemeiaController
BrakkusRanged Damage / Engineer
VaelithBuffer / Face

This lineup includes:

  • Primary tank
  • Secondary tank
  • Healing
  • Divine magic
  • Arcane control
  • Party buffs
  • Trapfinding
  • Stealth
  • Engineering
  • Ranged damage
  • Excellent social capability
  • Knowledge coverage
  • Strong action economy

There are virtually no significant mechanical gaps.


Alternate Recommendation

If the campaign becomes primarily:

  • wilderness travel
  • hex crawling
  • survival
  • monster hunting
  • overland exploration

then instead remove:

Brakkus Embervein

and keep Thoros.

Outside of the submersible and engineering-heavy portions of the campaign, the Ranger contributes more consistently to exploration.


Final Recommendation

For Razored Labyrinth, the strongest overall Pathfinder 2e party is:

  1. Kharzug Ironbound
  2. Sister Caldris Vale
  3. Auren Voss
  4. Nemeia Thrice-Drowned
  5. Brakkus Embervein
  6. Vaelith Sunsong

This composition provides outstanding role coverage, excellent action economy, minimal redundancy, and scales smoothly from low-level pirate adventures through underwater expeditions and into the Darklands without leaving any major mechanical weaknesses.

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Read-only syndicated snapshot · Syndicated Jul 15, 2026, 8:45 PM. Content updates when the author syndicates again in Adventure Maker.

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