
Player character
Bram Ironfoot
Bram Ironfoot
Hill Dwarf Cleric 1 · Light Domain
AC: 16 (Chain Mail, Shield)
HP: 10 (1d8+2)
Speed: 25 ft.
STR 14 (+2) | DEX 8 (-1) | CON 15 (+2)
INT 10 (0) | WIS 17 (+3) | CHA 10 (0)
Saving Throws: WIS +5, CHA +2
Skills: Religion +2, Insight +5, Medicine +5, Persuasion +2
Languages: Common, Dwarvish
Features: Spellcasting (Cleric), Divine Domain (Light), Warding Flare, Dwarven Resilience, Dwarven Toughness (+1 HP/level)
Equipment: Mace, shield, chain mail, holy symbol, explorer's pack
Backstory
Bram served Lathander for thirty years in the temple beneath the Great Rift. When he questioned the church's policy of non-intervention, he was exiled. He has come to the Shaar to prove that the light must shine even in the darkest places.
Hook: Bram has heard rumors of the yuan-ti's activities. He believes the whispers are a corruption of the light — and he will burn them out.