Player character
Auren Voss (2e)
Auren Voss
Male Human Rogue 1 · Thief Racket · Pirate, Wreck-Diver, and Reluctant Expedition Scout
Auren Voss knows the Castrovin Sea from the wrong side of the law. He has hauled contraband through fog banks, cut purses in Kridorn dock markets, served aboard pirate sloops, and heard drunken captains swear that the Flayed Map is real. He did not join the expedition because he is noble. He joined because too many pirate crews have suddenly become organized, too well-funded, and too interested in obsidian.
Level 1 Character Sheet — Pathfinder 2e
Defense
AC 18
HP 17
Perception +4 (trained)
Fort +4 (trained) · Ref +7 (expert) · Will +4 (trained)
+1 leather armor · Dex +4 · level 1
Offense
Speed 25 ft.
Melee rapier +7 (1d6+4 P, deadly d8, finesse)
Melee dagger +7 (1d4+4 P, agile, finesse, thrown 10 ft.)
Ranged shortbow +7 (1d6 P, deadly d10, range 60 ft.)
Sneak Attack +1d6 precision
Statistics
Str 10 · Dex 18 (+4) · Con 12 (+1)
Int 14 (+2) · Wis 12 (+1) · Cha 12 (+1)
Class DC 17
Languages Common, Kelish, Polyglot
Ancestry Human · Heritage Skilled Human
Background Pirate
Skills (Trained)
- Acrobatics +7
- Athletics +3
- Crafting +5
- Deception +4
- Diplomacy +4
- Intimidation +4
- Lore: Pirate +5
- Society +5
- Stealth +7
- Survival +4
- Thievery +7
+3 trained · +7 expert (Reflex)
Feats
Ancestry: Natural Ambition
Class: Trap Finder, Nimble Dodge
Skill: Experienced Professional (Pirate Lore)
Rogue Racket: Thief
Class Features
Sneak Attack +1d6: Auren deals 1d6 extra precision damage to flat-footed creatures. He should never fight fair—flank, feint, or strike from hiding.
Trap Finder: Auren gains a +1 circumstance bonus to Perception checks to find traps, to AC against trap attacks, and to Thievery checks to disable traps. He can also use Thievery to disable magic traps.
Thief Racket: Auren adds his Dexterity modifier to damage rolls with finesse melee weapons and agile ranged weapons. His rapier and dagger both benefit.
Nimble Dodge (Reaction): When an enemy attacks Auren and he can see the attacker, he gains a +2 circumstance bonus to AC against that attack.
Surprise Attack: On the first round of combat, Auren's attacks deal sneak attack damage to creatures that haven't acted yet.
How to Play Auren at Level 1
Combat and Skill Tactics
Combat Style
| Situation | Tactic |
|---|---|
| Open fight | Let the tank or animal companion engage first, then flank for sneak attack. |
| Shipboard battle | Use rigging, crates, hatches, railings, and elevation to create flanks and escape paths. |
| Ruins and bridges | Scout ahead with Perception and Thievery. Assume old architecture wants to kill you. |
| Urban intrigue | Use Deception, Society, and Lore: Pirate to identify who is lying about cargo. |
| Underwater scenes | Do not over-specialize. Use magic gear, allies, and submersibles; focus on locks, sabotage, and stealth. |
| Darklands | Become the point scout, trapbreaker, and ambush spotter. |
Recommended Rogue Class Feats
| Level | Feat | Why |
|---|---|---|
| 1 | Trap Finder, Nimble Dodge | Essential trap utility and survival reaction. |
| 2 | Quick Draw or Mobility | Action economy or movement defense. |
| 4 | Dread Striker or Gang Up | More reliable sneak attack triggers. |
| 6 | Skirmish Strike or Twist the Knife | Extra damage or hit-and-run mobility. |
| 8 | Opportune Backstab or Evasiveness | Reaction attacks or Reflex save bump. |
| 10 | Felling Shot or Sly Striker | Ranged utility or damage consistency. |
| 12 | Spring Attack or Unbalancing Blow | Advanced mobility or debuffing. |
Recommended Skill Feats
| Level | Feat | Reason |
|---|---|---|
| 1 | Experienced Professional | Reliable Pirate Lore checks for navigation, smuggling, and pirate politics. |
| 2 | Quick Jump or Cat Fall | Mobility in ship rigging and ruins. |
| 3 | Distracting Flattery or Lie to Me | Social infiltration and interrogation. |
| 4 | Terrain Stalker or Pickpocket | Scout utility or urban theft. |
| 5 | Quick Disable or Wary Disarmament | Faster, safer trap work. |
| 7 | Foil Senses or Confabulator | Stealth vs. precise senses or social deception. |
| 9 | Unlock or Legendary Thief | Master lockwork and impossible thefts. |
Skill Priority
Primary Thievery, Stealth, Perception, Acrobatics
Secondary Society, Deception, Intimidation, Lore: Pirate
Utility Athletics, Crafting, Survival, Diplomacy
Gear, Magic, and Sidequests
Starting Gear
- Rapier — his signature blade, deadly and precise.
- Dagger — backup weapon, thrown threat, and utility tool.
- Shortbow — useful when boarding actions or unstable terrain prevent melee.
- Leather armor — light, quiet, and mobile.
- Thieves' tools — essential for locks and traps.
- Adventurer's pack — rope, chalk, rations, and other essentials.
- Pirate garb — worn coat, bandana, and belt pouches.
PF2e Conversion Notes: Built as a Thief Racket rogue with Human (Skilled Human) ancestry and Pirate background. Ability scores: Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 12. Class feats: Trap Finder, Nimble Dodge. Skill feat: Experienced Professional (Pirate Lore).