Player character
Kharzug Ironbound (2e)
Kharzug Ironbound
Male Hobgoblin Barbarian 1 (Bloodrager Archetype) · Abyssal Tunnel Veteran
Kharzug Ironbound marched beneath the earth long before he ever saw the Castrovin Sea. Born in a harsh inland militarized hobgoblin enclave near broken volcanic territory, he spent years fighting subterranean predators, tunnel raiders, and things his commanders refused to name. During one disastrous campaign, his cohort uncovered a deep cavern filled with impossible carvings and unnatural black stone. Only Kharzug returned alive.
Since that expedition, rage has lived beneath his skin like buried fire. In battle his muscles swell unnaturally, his eyes burn with abyssal fury, and something ancient seems to awaken in his blood. Kharzug does not trust prophecy, sea legends, or cults. He fills the party's missing hard-frontline role. He protects the witch, bard, and gunslinger while creating flanking opportunities for the rogue and hunter.
Level 1 Character Sheet — Pathfinder 2e
Defense
AC 19 (21 while raging)
HP 19 (12 + Con 3 + Ancestry 1 + Toughness 0?)
Perception +3 (trained) · darkvision
Fort +8 (expert) · Ref +4 (trained) · Will +3 (trained)
Scale mail · Dex +1 · level 1 · Bloodrager archetype
Offense
Speed 25 ft. (20 ft. in armor)
Melee glaive +7 (1d8+4 S, reach, deadly d8, forceful)
Melee (Rage) glaive +7 (1d8+7 S, reach, deadly d8, forceful) +4 damage from Rage
Melee fist +7 (1d4+4 B, agile, nonlethal)
Bloodrage 1 focus point · Rage +4 damage, -1 AC
Statistics
Str 18 (+4) · Dex 12 (+1) · Con 16 (+3)
Int 10 (+0) · Wis 10 (+0) · Cha 12 (+1)
Class DC 17
Languages Common, Goblin, Undercommon
Ancestry Hobgoblin · Heritage Ironbound Hobgoblin (custom – +1 natural AC)
Background Abyssal Tunnel Veteran (custom)
Skills (Trained)
- Athletics +7
- Intimidation +4
- Lore: Abyssal Tunnels +3
- Lore: Military +3
- Perception +3
- Survival +3
- Stealth +4
- Religion +3
+3 trained · +5 expert (Fort)
Feats & Archetype
Ancestry: Hobgoblin Weapon Familiarity
Class: Rage, Bloodrage (Archetype), Power Attack
Skill: Intimidating Glare
Background: Additional Lore (Abyssal Tunnels)
Custom Background: Abyssal Tunnel Veteran — ability boosts: Str, Con; trained in Athletics and Survival; Skill Feat: Intimidating Glare; Lore: Abyssal Tunnels
Class Features & Key Abilities
Rage: Kharzug enters a violent rage for 1 minute. While raging he gains +4 damage with melee Strikes, a +2 status bonus to Fortitude saves, but takes a -1 penalty to AC. He can Rage for 3 rounds per day at 1st level (4 at 3rd, etc.).
Bloodrager Archetype: This class archetype replaces the Barbarian's Instinct with a Sorcerer bloodline. Kharzug gains the Abyssal Bloodline and a focus spell: Abyssal Rage (1 action) — he gains a +1 status bonus to damage and resistance 1 to acid, cold, and electricity while raging. He also gains Bloodrage Action: when he uses Rage, he can cast a 1-action bloodline spell (like shield).
Power Attack (Feat): Kharzug can spend 2 actions to make a single Strike that deals an extra die of weapon damage (2d8 instead of 1d8).
Hobgoblin Ancestry: Darkvision, +1 circumstance bonus to saves against fear (Formidable Resistance), and training with all simple and martial weapons (via Weapon Familiarity).
Ironbound Heritage (custom): Kharzug's skin is unusually resilient; he gains a +1 status bonus to AC against critical hits from non-magical weapons.
How to Play Kharzug at Level 1
Recommended Feat Progression (Levels 1–14)
| Level | Feat / Feature | Recommendation | Reason |
|---|---|---|---|
| 1 | Ancestry | Hobgoblin Weapon Familiarity | Proficiency with glaives and other martial weapons. |
| 1 | Class | Power Attack | Devastating single-target damage. |
| 2 | Class Feat | Knockdown | Use Athletics to trip with your Strike – great for control. |
| 3 | Skill Feat | Titan Wrestler | Better Athletics for grappling larger creatures. |
| 4 | Class Feat | Cleave | Hit two adjacent enemies with reach weapon. |
| 5 | Ability Boosts | +Str, +Con, +Dex, +Wis | Boost key stats for damage, HP, and saves. |
| 6 | Class Feat | Furious Sprint | Move double speed while raging – great for closing distance. |
| 7 | Skill Feat | Intimidating Prowess | Better Intimidation in combat. |
| 8 | Class Feat | Whirlwind Strike | Attack all enemies in reach – perfect for crowded tunnels. |
| 9 | Ancestry Feat | Hobgoblin Warmonger | Bonus to initiative and Demoralize. |
| 10 | Class Feat | Raging Athlete | Climb, swim, and jump better while raging. |
| 11 | Skill Feat | Legendary Survival | Master survival in the Darklands. |
| 12 | Class Feat | Quaking Stomp | AOE crowd control. |
| 13 | General Feat | Fleet | +5 speed, helps offset armor penalty. |
| 14 | Class Feat | Rage Power: Terrifying Howl | Demoralize all enemies in 30 ft. while raging. |
Bloodline Spells (from Bloodrager Archetype)
| Level | Spell | Use |
|---|---|---|
| 1 | shield (cantrip) | Emergency +1 AC as a reaction. |
| 1 | abyssal rage (focus) | +1 damage and resistances while raging. |
| 2 | enlarge (via scroll/feat) | Extremely powerful with reach tactics. |
| 4 | mirror image (via archetype) | Massive defensive upgrade. |
| 6 | blur | Excellent against dangerous melee enemies. |
| 8 | haste | Late-game offensive power spike. |
| 10 | displacement | Critical survival spell in abyssal acts. |
Gear, Sidequests, and Roleplay
Starting Gear
- Glaive – ideal for reach control and defensive tunnel warfare.
- Scale mail – practical military protection.
- Dagger – backup weapon and utility tool.
- Adventurer's pack – rations, rope, and essentials.
- Military insignia – a faded badge from his lost legion.
- Darklands lantern – fits his subterranean military identity.
- Whetstone and repair kit – maintains his weapon and armor.
Conversion Notes: This PF2e version uses the Barbarian class with the official Bloodrager Class Archetype (available on AoN) to replicate the PF1e Bloodrager's hybrid nature. Stats (Str +4, Dex +1, Con +3, Int +0, Wis +0, Cha +1) reflect his military prowess and abyssal corruption. Custom background Abyssal Tunnel Veteran grants training in Athletics, Survival, Intimidating Glare, and Abyssal Tunnels Lore. He is a durable, high-damage frontliner with reach control and limited spellcasting.