The Boarwood Covenant (6/24)

Snapshot ยท Jul 3, 2026, 7:28 AM

  • The Boarwood Covenant (6/24)
    • narrativeThe Red Raven & Gray Gardeners โ€” Galt's Revolutionary Chaos
    • handoutSkills 2e
    • imagePregenerated Party Lineup
    • articleGalt Player Primer
    • handoutHosetter
    • sidebarPF2e Advancement Pace

Skills 2e

๐ŸŽฒ Pathfinder 2e Skills Reference

17 Standard Skills + Lore โ€” For The Boarwood Covenant

PF2e Standard Skills

Skill Ability Common Uses
Acrobatics Dexterity Balance, Tumble Through, Squeeze, Maneuver in Flight
Arcana Intelligence Arcane magic, dragons, constructs, magical traditions
Athletics Strength Climb, Grapple, Jump, Shove, Swim, Trip, Disarm
Crafting Intelligence Craft items, Repair, Earn Income
Deception Charisma Feint, Lie, Create a Diversion, Impersonate
Diplomacy Charisma Make an Impression, Gather Information, Request
Intimidation Charisma Demoralize, Coerce
Medicine Wisdom Treat Wounds, Treat Disease, Battle Medicine, First Aid
Nature Wisdom Recall Knowledge (animals, fey, plants), Command an Animal
Occultism Intelligence Occult magic, aberrations, esoteric lore
Performance Charisma Perform music, acting, storytelling
Religion Wisdom Divine magic, deities, undead, fiends, celestials
Society Intelligence History, law, cultures, humanoids, governments
Stealth Dexterity Hide, Sneak
Survival Wisdom Track, Subsist, Sense Direction
Thievery Dexterity Pick Locks, Disable Devices, Palm an Object, Pickpocket

๐Ÿ“š Recall Knowledge Skills

Arcana โ€” constructs, dragons, arcane magic, magical traditions
Nature โ€” animals, beasts, fey, plants, natural environments
Occultism โ€” aberrations, occult magic, esoteric subjects
Religion โ€” celestials, fiends, undead, divine magic
Society โ€” humanoids, governments, history, laws, cultures

PF2e Lore Skills

Lore is unique because it represents specialized knowledge. A character can have any number of Lore skills, making the total number of possible skills effectively unlimited.

Lore Skill Examples of Knowledge
Academia Lore Universities, scholars, academic traditions
Architecture Lore Buildings, fortifications, construction
Engineering Lore Construction, machines, siege equipment
Farming Lore Agriculture, crops, livestock
Fishing Lore Fishing, waterways, aquatic life
Forest Lore Woodland regions, forestry, hunting
Gambling Lore Games of chance, odds, cheating
Heraldry Lore Noble houses, coats of arms, lineages
Mercantile Lore Trade, commerce, markets
Military Lore Armies, tactics, military history
Nobility Lore Aristocrats, court etiquette, genealogy
Sailing Lore Ships, navigation, sea travel
Underworld Lore Criminal organizations, thieves' guilds
Warfare Lore Battles, strategy, famous campaigns
Region Lore Specific countries, cities, or regions (e.g., Taldor Lore, Galt Lore)
Creature Lore Dragons, undead, demons, fey, etc.
Profession Lore Brewer, Baker, Miner, Carpenter, etc.

PF2e Ability Distribution

๐Ÿ’ช Strength
Athletics
๐Ÿƒ Dexterity
Acrobatics ยท Stealth ยท Thievery
๐Ÿ›ก๏ธ Constitution
(No skills use Constitution)
๐Ÿง  Intelligence
Arcana ยท Crafting ยท Occultism ยท Society ยท Lore
๐ŸŒฟ Wisdom
Medicine ยท Nature ยท Religion ยท Survival
๐Ÿ—ฃ๏ธ Charisma
Deception ยท Diplomacy ยท Intimidation ยท Performance
๐Ÿ“Œ Total Skills: 16 standard skills + Lore (unlimited specialization) = 17 skill categories.

Campaign Relevant Skills for The Boarwood Covenant

These skills will see frequent use in Act 1 and throughout the campaign:

Skill Act 1 Applications
Diplomacy Mediating between Thornford's factions, negotiating with the Red Raven, appeasing the Silver-Tusked Guardian
Nature Identifying the oath-stones' symbols, navigating the Boarwood, commanding animals, identifying fey
Religion Identifying Arodenite legal script, recognizing the Masked Priest of Norgorber, dealing with the Gray Gardeners
Survival Tracking the Gray Gardeners, finding the Cinderroot Shrine, navigating the Deep Boarwood
Society Understanding Edme politics, identifying the Gray Gardeners' hierarchy, recognizing Hosetter's writings
Medicine Identifying Gray Gardener execution magic, treating wounded NPCs, healing the Silver-Tusked Guardian
Intimidation Coercing information from the woodcutters, intimidating the Red Raven, demoralizing Gray Gardeners
Stealth Rescuing the dryad from the Gray Gardeners' forward base, avoiding patrols
Thievery Disabling traps at the Cinderroot Shrine, picking locks at the Torvin Academy Outpost
Lore (Galt/Edme) Understanding the Red Revolution, Hosetter's legacy, and the Gray Gardeners' true purpose
Lore (Forest) Navigating the Boarwood, identifying plants and spirits, understanding the covenant's root-magic

Prepared for The Boarwood Covenant โ€” Act 1: The Forest That Judges

PF2e reference ยฉ Paizo Inc. โ€” Presented for campaign use.

Read-only syndicated snapshot ยท Syndicated Jul 3, 2026, 7:28 AM. Content updates when the author syndicates again in Adventure Maker.

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