Blackjacket
A player-facing primer for gaining access, meeting the dedication prerequisites, and entering Druma's Mercenary League as a fully qualified 2nd-level archetype character.
At a Glance
How to Qualify by 2nd Level
- Establish Druman origin. Make Druma part of the character's actual background or upbringing. This satisfies the listed access condition.
- Choose a martial class that already has the proficiencies. Fighter is the simplest example because it begins trained in martial weapons and has the armor training needed for the dedication.
- Consider training Intimidation at 1st level. The dedication improves this skill more strongly if you already have it trained.
- Consider starting with Warfare Lore. The Martial Disciple background is an elegant fit and creates a useful interaction with the dedication's Additional Lore benefit.
- At 2nd level, select Blackjacket Dedication. You formally enter the archetype and begin the normal two-follow-up-feat dedication commitment.
What the Dedication Does
- You become trained in Intimidation; if you were already trained, you instead become expert.
- You gain Additional Lore for Warfare Lore. If you were already trained in Warfare Lore, the dedication also trains you in another Lore skill of your choice.
- While wearing medium or heavy armor, you gain a +1 circumstance bonus to Intimidation checks.
- The archetype opens a feat path built around tactical reactions, mission planning, fear, coordinated attacks, and professional mercenary work.
Full Example: Druman Martial Disciple Fighter
This build intentionally enters the archetype with several prerequisites already doing double duty, so the dedication upgrades rather than merely patches the character.
Level 1 Foundation
- Ancestry: Human
- Homeland: Druma
- Class: Fighter
- Background: Martial Disciple
- Train at 1st level: Intimidation
- Background Lore: Warfare Lore
One Legal Attribute Spread
- Strength +4
- Dexterity +0
- Constitution +2
- Intelligence +0
- Wisdom +1
- Charisma +2
At 2nd Level
Take Blackjacket Dedication. Because Intimidation was already trained, it becomes expert. Because Warfare Lore was already trained, the dedication's Lore package also gives you another Lore skill; Mercenary League Lore, Druma Lore, or another campaign-relevant specialty are thematic choices subject to GM approval. In medium or heavy armor, your Intimidation checks also gain the dedication's circumstance bonus.
Example in Play
The party is hired to escort a valuable caravan through hostile territory. The Blackjacket is not just the front-line fighter: the character reads ambush terrain, understands military procedure, pressures suspicious guards, and later can use Mercenary Motivation to define the protection job as an active plan and gain its bonus on checks that genuinely advance that mission.
Suggested Standard Progression
| Level | Choice | Why |
|---|---|---|
| 2 | Blackjacket Dedication | Entry feat; upgrades Intimidation, reinforces Warfare Lore, and rewards medium/heavy armor. |
| 4 | Mercenary Motivation | Defines a contracted objective and rewards Perception or skill checks that advance the job. |
| 6 | Shatter Defenses or Battlefield Agility | Completes the dedication commitment while adding either fear-based offense or tactical mobility. |
| 8 | Nothing Personal | Pairs naturally with Mercenary Motivation by letting you mark a creature obstructing the current job. |
Best Fit for a Druma Campaign
Choose Blackjacket when you want your Druman connection expressed through professional military service, security work, contracts, tactical command, or bodyguard duty. It is especially strong for characters who want a social identity in Druma that remains useful when negotiations turn into violence.
Rules summary only. For exact feat text, triggers, actions, and later archetype feats, use the linked Archives of Nethys entry. Source: Pathfinder Lost Omens: Shining Kingdoms, pp. 76–77.