Seraphina Valerius

Player character

Seraphina Valerius

Seraphina Valerius

Human Fighter (Weapon Master) 1

Alignment: LG

Deity: Iomedae (Goddess of Valor)

Homeland: Taldor (now Gundar)


Attributes

  • STR: 17 (+3)
  • DEX: 12 (+1)
  • CON: 15 (+2)
  • INT: 10 (+0)
  • WIS: 12 (+1)
  • CHA: 12 (+1)

Combat

  • HP: 12
  • AC: 19 (Breastplate + Shield)
  • BAB: +1
  • Fort: +4, Ref: +1, Will: +1

Class Features

  • Bonus Feat
  • Weapon Focus (Longsword)

Feats

  • Power Attack
  • Weapon Focus (Longsword)
  • Shield Focus

Skills

  • Perception +5
  • Intimidate +5
  • Climb +7
  • Sense Motive +5

Equipment

  • Longsword (+4 1d8+3 19-20/x2)
  • Heavy Shield (AC +2)
  • Breastplate (AC +6)
  • Javelin (+2 1d6+3 x2 30ft)
  • Knight's Kit

Backstory

Seraphina was a knight of Taldor, a captain in the royal army who served with honor for twenty years. When she was ordered to massacre a village that had refused to pay taxes, she refused—and her commander branded her a traitor. She fled to the Shining Lands, where she found work as a mercenary and bodyguard. But she has never forgotten the faces of the people she couldn't save. When the dragon heir's agents began moving through Gundar, Seraphina knew she could not stand aside. She would protect this city, even if it cost her life.

Adventure Hooks

  • The Knight's Oath: Seraphina's oath to Iomedae is strained by her past. She must find a way to redeem herself or risk losing her faith.
  • The Lost Banner: A Taldan battalion that fell in the Shining Lands carried a banner that could inspire the people to fight the dragon heir. Seraphina must find it.
  • The Commander's Dilemma: The dragon heir offers Seraphina a chance to return to Taldor and reclaim her honor—if she betrays Gundar. She must choose.

Planned Progression

  • Levels 1-5: Seraphina focuses on combat and defense, taking feats like Weapon Specialization and Shield Slam. She becomes an unbreakable wall against the dragon heir's forces.
  • Levels 6-10: She begins to confront her past, taking levels in Knight of Iomedae or Chevalier as she seeks redemption. She may also multiclass into Cavalier to lead the Shining Lands' armies.
  • Levels 11-15: Seraphina must decide whether to return to Taldor or to stay in the Shining Lands. She may become a general, a governor, or a wandering paladin seeking justice.

Key Items

  • Sword of the Fallen: A longsword that belonged to Seraphina's fallen commander, given to her as a sign of absolution.
  • Shield of the Protector: A shield that bears the crest of a forgotten Shining Lands hero.