Player character

Auren Voss (2e)

Auren Voss

Male Human Rogue 1 · Thief Racket · Pirate, Wreck-Diver, and Reluctant Expedition Scout

CN Medium Humanoid Human

Auren Voss knows the Castrovin Sea from the wrong side of the law. He has hauled contraband through fog banks, cut purses in Kridorn dock markets, served aboard pirate sloops, and heard drunken captains swear that the Flayed Map is real. He did not join the expedition because he is noble. He joined because too many pirate crews have suddenly become organized, too well-funded, and too interested in obsidian.

Auren fills the party's scout, trap-handler, infiltrator, and dirty-fighting role. He is useful in ports, ruins, ships, warehouses, submerged wrecks, and later Darklands tunnels. Unlike a purely aquatic character, he remains valuable once the campaign leaves the sea behind because locks, traps, ambushes, secret doors, and dangerous people never stop mattering.

Level 1 Character Sheet — Pathfinder 2e

Defense

AC 18

HP 17

Perception +4 (trained)

Fort +4 (trained) · Ref +7 (expert) · Will +4 (trained)

+1 leather armor · Dex +4 · level 1

Offense

Speed 25 ft.

Melee rapier +7 (1d6+4 P, deadly d8, finesse)

Melee dagger +7 (1d4+4 P, agile, finesse, thrown 10 ft.)

Ranged shortbow +7 (1d6 P, deadly d10, range 60 ft.)

Sneak Attack +1d6 precision

Statistics

Str 10 · Dex 18 (+4) · Con 12 (+1)

Int 14 (+2) · Wis 12 (+1) · Cha 12 (+1)

Class DC 17

Languages Common, Kelish, Polyglot

Ancestry Human · Heritage Skilled Human

Background Pirate

Skills (Trained)

  • Acrobatics +7
  • Athletics +3
  • Crafting +5
  • Deception +4
  • Diplomacy +4
  • Intimidation +4
  • Lore: Pirate +5
  • Society +5
  • Stealth +7
  • Survival +4
  • Thievery +7

+3 trained · +7 expert (Reflex)

Feats

Ancestry: Natural Ambition

Class: Trap Finder, Nimble Dodge

Skill: Experienced Professional (Pirate Lore)

Rogue Racket: Thief

Class Features

Sneak Attack +1d6: Auren deals 1d6 extra precision damage to flat-footed creatures. He should never fight fair—flank, feint, or strike from hiding.

Trap Finder: Auren gains a +1 circumstance bonus to Perception checks to find traps, to AC against trap attacks, and to Thievery checks to disable traps. He can also use Thievery to disable magic traps.

Thief Racket: Auren adds his Dexterity modifier to damage rolls with finesse melee weapons and agile ranged weapons. His rapier and dagger both benefit.

Nimble Dodge (Reaction): When an enemy attacks Auren and he can see the attacker, he gains a +2 circumstance bonus to AC against that attack.

Surprise Attack: On the first round of combat, Auren's attacks deal sneak attack damage to creatures that haven't acted yet.

How to Play Auren at Level 1

Scout first, stab second. Auren should identify traps, ambushes, escape routes, hidden compartments, and suspicious dockside behavior before combat starts.
Fight through flanking. Pair with the party's front-liner. Sneak attack is reliable when allies create flat-footed targets.
Be the pirate who knows pirates. Auren can read crew tattoos, ship slang, smuggling codes, fake manifests, bribes, and hidden pirate signals.
Do not duel fair. Auren is not the tank. Use Stealth, Acrobatics, dirty positioning, thrown daggers, and retreat paths.

Combat and Skill Tactics

Combat Style

Situation Tactic
Open fight Let the tank or animal companion engage first, then flank for sneak attack.
Shipboard battle Use rigging, crates, hatches, railings, and elevation to create flanks and escape paths.
Ruins and bridges Scout ahead with Perception and Thievery. Assume old architecture wants to kill you.
Urban intrigue Use Deception, Society, and Lore: Pirate to identify who is lying about cargo.
Underwater scenes Do not over-specialize. Use magic gear, allies, and submersibles; focus on locks, sabotage, and stealth.
Darklands Become the point scout, trapbreaker, and ambush spotter.

Recommended Rogue Class Feats

Level Feat Why
1 Trap Finder, Nimble Dodge Essential trap utility and survival reaction.
2 Quick Draw or Mobility Action economy or movement defense.
4 Dread Striker or Gang Up More reliable sneak attack triggers.
6 Skirmish Strike or Twist the Knife Extra damage or hit-and-run mobility.
8 Opportune Backstab or Evasiveness Reaction attacks or Reflex save bump.
10 Felling Shot or Sly Striker Ranged utility or damage consistency.
12 Spring Attack or Unbalancing Blow Advanced mobility or debuffing.

Recommended Skill Feats

Level Feat Reason
1 Experienced Professional Reliable Pirate Lore checks for navigation, smuggling, and pirate politics.
2 Quick Jump or Cat Fall Mobility in ship rigging and ruins.
3 Distracting Flattery or Lie to Me Social infiltration and interrogation.
4 Terrain Stalker or Pickpocket Scout utility or urban theft.
5 Quick Disable or Wary Disarmament Faster, safer trap work.
7 Foil Senses or Confabulator Stealth vs. precise senses or social deception.
9 Unlock or Legendary Thief Master lockwork and impossible thefts.

Skill Priority

Primary Thievery, Stealth, Perception, Acrobatics

Secondary Society, Deception, Intimidation, Lore: Pirate

Utility Athletics, Crafting, Survival, Diplomacy

Gear, Magic, and Sidequests

Starting Gear

  • Rapier — his signature blade, deadly and precise.
  • Dagger — backup weapon, thrown threat, and utility tool.
  • Shortbow — useful when boarding actions or unstable terrain prevent melee.
  • Leather armor — light, quiet, and mobile.
  • Thieves' tools — essential for locks and traps.
  • Adventurer's pack — rope, chalk, rations, and other essentials.
  • Pirate garb — worn coat, bandana, and belt pouches.

PF2e Conversion Notes: Built as a Thief Racket rogue with Human (Skilled Human) ancestry and Pirate background. Ability scores: Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 12. Class feats: Trap Finder, Nimble Dodge. Skill feat: Experienced Professional (Pirate Lore).