Duskfeather's Den
CombatThe guardian is a Gargoyle (CR 4) named Duskfeather. It will not negotiate and will fight to the death to protect the canary. The room has several pillars that can be used for cover. If the party takes too long (more than 5 rounds), the manor's guards will be alerted.
Duskfeather (Gargoyle) CR 4
XP: 1,200
CE Medium magical beast
Init: +2; Senses: Darkvision 60 ft., Perception +10
AC: 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp: 42 (5d10+15)
Fort: +7, Ref: +6, Will: +3
Speed: 40 ft., fly 60 ft. (average)
Melee: bite +10 (1d6+3), 2 claws +10 (1d6+3), gore +10 (1d4+3)
Special Attacks: Freeze (ex)
Treasure
- The Gilded Canary: (Plot item, worth 2,500 gp to a collector).
- Duskfeather's Hoard: 1,200 gp in assorted gems, a +1 Cloak of Resistance, and a Potion of Invisibility.