test

Snapshot · Aug 26, 2026, 7:49 PM

  • test
    • Acts
      • acta1
        • encountere1
          • monster blockDamibwa x4
          • monster blockElite — Chimpanzee Visitant

Elite — Chimpanzee Visitant

Elite encounter

  • Party level 1
  • 5 PCs
  • Target moderate
  • 80 XP
  • moderate

Composition

  • Chimpanzee Visitant × 1 (level 3)

Chimpanzee Visitant × 1

Creature 3

Source: Pathfinder #152: Legacy of the Lost God · AoN ↗

Chimpanzee Visitant

Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in a tent fire or other disaster—can even form packs of roving undead.

Recall Knowledge - Animal

(Nature): DC 18

Recall Knowledge - Undead

(Religion): DC 18

Unspecific Lore: DC 16 Specific Lore: DC 13

Chimpanzee Visitant Creature 3

  • NE
  • Small
  • Animal
  • Undead
  • Source Pathfinder #152: Legacy of the Lost God pg. 83 Perception +9; darkvision, lifesense (imprecise) 60 feet Languages Skills Acrobatics +11, Athletics +10 Str +3 Dex +4 Con +3 Int -4 Wis +1 Cha -1
    AC 18 Fort +8 Ref +11 Will +10 HP 55

    (negative healing)

    Immunities

    death effects, disease, paralyzed, poison, unconscious

    Weaknesses

    positive 5, whip vulnerability

    Vengeful Presence (aura, emotion, enchantment, mental) 20 feet. A creature that starts its turn within the visitant’s aura must succeed at a DC 16 Will save or be overcome with a thirst for vengeance. For 1d4 rounds (1 minute on a critical failure), if the affected creature was attacked within the last round (whether or not the attack hit), the creature must use at least 1 action per round to Strike or use a hostile action toward its last attacker as long as the attacker is still alive. Failure to do so deals the affected creature 1d6 mental damage, plus 1d6 for every 5 levels the visitant has. Whip Vulnerability A chimpanzee visitant takes 5 additional damage from whips.
    Speed 25 feet Melee

    Single Action

    jaws +12 (Agile),

    Damage 2d6+5 piercing plus rabies Melee

    Single Action

    claw +13 (Agile, Finesse),

    Damage 2d4+3 slashing plus Grab Mauler The visitant gains a +2 circumstance bonus to damage rolls against a creature it has grabbed. Rabies (Disease) Visitants can be carriers of diseases, even if they are immune to their effects.
  • Saving Throw DC 16 Fortitude. Stage 1 sickened 1 (1 day)
  • Stage 2 sickened 2 (1 day)
  • Stage 3 confusion (1 day)
  • Stage 4 dead
  • Read-only syndicated snapshot · Syndicated Aug 26, 2026, 7:49 PM. Content updates when the author syndicates again in Adventure Maker.

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