The Boarwood Covenant

Snapshot · Jul 15, 2026, 7:18 PM

  • The Boarwood Covenant
    • narrativeAdventure Summary
    • narrativeCampaign Truths
    • imagePregenerated Party Lineup
    • narrative# The Boarwood Covenant
    • articleReferences
    • sidebarPF2e Advancement Pace
    • Acts
      • actAct 1 - Boarwood Oaths
        • sceneThornford Crossing
          • encounterThe Divided Tollhouse
            • handoutThornford Rumors
          • encounterBriar-Tusk Ambush
            • treasureMud-Covered Oath Ring
        • sceneThe Deep Boarwood
          • encounterCinderroot Shrine
            • trapGrasping Root Snare
          • encounterThe Silver-Tusked Guardian
            • monster blockSilver-Tusked Guardian
      • actAct 2 - Fog Peaks Witness
        • sceneMistroad Ascent
          • encounterVoices in the White Pass
            • handoutThe Fog's Testimony
          • encounterAvalanche Bells
            • trapAvalanche Bell Hazard
        • sceneThe Cloud-Scribed Observatory
          • encounterLens of Unsworn Weather
            • random tableFog Memory Complications
          • encounterAdvocates of the Broken Tusk
            • monster blockBroken Tusk Advocate
      • actAct 3 - Northern Tandak Musters
        • sceneStarwatch Fort
          • encounterCourt of the Winter Marshal
            • handoutEvidence Docket
          • encounterMidnight Saboteurs
            • trapSignal-Line Snare
        • sceneThe Tandak Greyfields
          • encounterThe Surrender That Never Was
            • handoutBattlefield Banner Clues
          • encounterThe Boundary Thorn
            • treasureThorn-Splinter Charm
      • actAct 4 - The Covenant Below
        • sceneThe Root-and-Star Road
          • encounterOath-Echo Labyrinth
            • random tableVow Prices
          • encounterThe Threefold Guardians
            • monster blockThreefold Guardian Suite
        • sceneThe Covenant Seat
          • encounterTrial of the Fourth Seat
            • handoutFinal Argument Prompts
          • encounterVarkesh of the Broken Tusk
            • monster blockVarkesh of the Broken Tusk
            • treasureThe Renewed Covenant
    • PCs
      • pcKael Merrow
        • handoutPathfinder Player Core Character Sheet (Remaster)
        • pageMain Page
        • sidequestThe Missing Guide
      • pcBrunna Ashmantle
        • pageMain Page
        • sidequestThe Cold Hearth
      • pcSelyra Mistvein
        • pageSpell Notes
        • sidequestThe Missing Weather Page
      • pcNix Underbough
        • pageMain Page
        • sidequestThe Tollbox That Lied
      • pcLuma Barkbright
        • pageMain Page
        • sidequestA Seed for the Fourth Seat
      • pcGrask Iron-Vow
        • pageMain Page
        • sidequestThe Banner of Truce
    • NPCs
      • npcReeve Halden Crowl
      • npcMarshal Ysold Tandak
        • pageGM Page
      • npcVarkesh of the Broken Tusk

# The Boarwood Covenant

The Boarwood Covenant

Pathfinder Adventure Path • Levels 1–12

Forest, mountain, plain, and the erased Fourth Seat

When spring fog rolls down from the Fog Peaks and every bell in Thornford Crossing rings without hands, a white-tusked boar crowned in ghostly laurel walks from the Boarwood and kneels before six strangers.


Act I: The Forest That Judges

Levels 1–3

The PCs enter the Boarwood as boundary stones move, mercenaries from Zimar menace Thornford, and a masked priest of Norgorber sells maps to ruins that were elsewhere yesterday.

Beneath thorn, stag-horn, and boar track, they uncover a covenant seal: a Taldan oath-stone marked with Azlanti geometry, Arodenite legal script, and a warning that no throne, senate, lodge, or crown may command the land alone.

The Silver-Tusked Guardian

A dryad claimant, a Hellknight armiger, and a Pathfinder chronicler all recognize part of the truth. The first act ends when the guardian is defeated or appeased, revealing three bound powers:

  • Boarwood Root
  • Fog Peaks Sky
  • Tandak Bloodline

A fourth oath has been deliberately erased.


Act II: The Fog Peaks Remember

Levels 4–6

The heroes climb into the Fog Peaks, where mist eats sound and old Taldan watchtowers still fly banners from wars with Qadira. Monks of Irori, Desnan stargazers, Lion Blades, and imperial ghosts all guard pieces of the same broken history.

The fog is not weather. It is memory: Grand Campaign battles, Opparan betrayals, Qadiran raids, and prophecy-fragments from the dead age before Aroden’s fall.

At a cloud observatory of broken signal mirrors and rusted griffon perches, rival agents converge beneath the storm lens. If the PCs align the mirrors correctly, they glimpse the hidden road below Boarwood and Tandak: a root-and-star passage touched by Darklands stone and sealed with prayers to Pharasma.


Act III: Bloodlines and Battlefields

Levels 7–9

On northern Tandak’s plains, cavalry fields, wheat estates, old forts, and hunting preserves stand beside hungry villages and veteran camps. At Starwatch Fort, Marshal Ysold Tandak tries to prevent civil panic while nobles, magistrates, smugglers, Pathfinders, and ballad-makers all reach for the covenant’s authority.

The False Heirs

The Tandak bloodline is only one strand of the oath, and several "legitimate" claimants carry forged genealogies purchased from Aspis Consortium brokers.

The Broken Tusk cult murders claimants not to seize the covenant, but to remove the living locks that keep the Fourth Seat closed.

The act ends in the Greyfields, where a battlefield erased from Taldan maps rises during a moonless night.


Act IV: The Root-and-Star Road

Levels 10–12

The hidden road opens beneath forest, mountain, and plain at once. The PCs travel through a mythic underland of:

  • Oath-echoes
  • Petrified roots
  • Fallen stars
  • Taldan funeral masks
  • Azlanti measuring stones
  • Ancient shrines overwritten by Pharasma's spiral

Finale: Varkesh of the Broken Tusk

Themes: Combat • Oath-Echoes • Covenant Choice

At the Covenant Seat, the PCs confront Varkesh, a war-priest and would-be hierophant who believes the Age of Lost Omens proves prophecy, empire, and divine order are failures fit only to be gored open.


The Final Choice

The campaign's climax is not simply a battle, but a decision.

Restore the Covenant

Taldor gains a powerful ward against ancient threats, but the old hierarchy and injustices remain intact.

Break the Covenant

The Fourth Seat can be destroyed forever, but the region loses protections that have endured for centuries.

Rewrite the Covenant

The PCs create a new oath binding:

  • Forest
  • Mountain
  • Plain
  • Commoner
  • Noble
  • Outsider
  • Adventurer

No Grand Prince, Decemvirate, church, lodge, or empire fully controls this new covenant.


Legacy

By the end of the campaign, the heroes are no longer deniable troubleshooters. They become the named founders of a new northern covenant, with enemies in Oppara, admirers in Absalom, and legends spreading across the Inner Sea.

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