The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Sep 12, 2026, 2:18 AM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • pageThe Price of Prophecy - PC Guide
      • handoutOath of Everlasting Friendship
      • handoutThe Palakar Forest & The Town of Macridi
      • mapMacridi Area
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • imageGolden Hand Seal
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • imageBlighted Log
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • encounterE2Fanciful Inquiries
            • sidebarBuying Maps
          • encounterE6The Iron-Root Apothecary
            • articleAlchemical Reagent Bundle
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • mapReiver's Right Sketch
    • PCs
      • pcDoku
        • narrativeCharacter Sheet
      • pcGalio Sullus
        • narrativeCharacter Sheet
      • pcKota
        • narrativeCharacter Sheet
      • pcVarda
        • narrativeCharacter Sheet

Mudjaw Lurebloom

Mudjaw Lurebloom × 1

Creature 2

Source: Custom Creature · Mudjaw Beach

Mudjaw Lurebloom

Mudjaw lureblooms are carnivorous aquatic plants found in warm, stagnant shallows. Their broad floating leaves resemble ordinary river vegetation, while clusters of pale yellow flowers rise just above the surface. Beneath the water, a dense knot of roots anchors the plant deep in the mud and hides several long, muscular feeding tendrils.

When nearby creatures disturb the water, the lurebloom releases a cloud of sweet, dizzying pollen. Disoriented prey is drawn toward the flowers, where submerged tendrils lash upward and drag victims toward the plant's central feeding maw.

Recall Knowledge - Plant

Nature: DC 16

Unspecific Lore: DC 14 Specific Lore: DC 11

Mudjaw Lurebloom Creature 2

  • N
  • Medium
  • Mindless
  • Plant
  • Aquatic
  • Source Custom Creature Perception +7; tremorsense (imprecise) 30 feet Languages — Skills Athletics +9, Stealth +7 Str +3 Dex +1 Con +4 Int -5 Wis +2 Cha -2
    AC 18 Fort +10 Ref +5 Will +6 HP 36 Immunities

    mental

    Weaknesses

    fire 5


    Speed 0 feet Rooted

    The Mudjaw lurebloom is anchored permanently in the mud. It cannot use move actions or be forcibly moved unless its root mass is first torn free.

    Submerged Camouflage

    While motionless among reeds, algae, or other aquatic vegetation, the Mudjaw lurebloom resembles an ordinary patch of flowering marsh plants. It can Hide while in natural shallow-water vegetation even without conventional cover.

    Melee

    Single Action

    feeding tendril +9 (reach 10 feet),

    Damage

    1d8+3 bludgeoning plus Grab

    Snapping Maw

    Single Action

    jaws +9,

    Damage

    1d10+3 piercing

    Sweetwater Pollen

    Two Actions

    Traits inhaled, poison

    The Mudjaw lurebloom releases a cloud of fragrant golden pollen in a 15-foot emanation. Each breathing creature in the area must attempt a DC 18 Will save. A creature that succeeds becomes temporarily immune to Sweetwater Pollen for 1 hour.

  • Critical Success The creature is unaffected.
  • Success The creature is unaffected and recognizes the scent as unnatural.
  • Failure The creature becomes fascinated by the Mudjaw lurebloom until the end of its next turn. While fascinated this way, the creature treats moving toward the lurebloom as its most obvious course of action.
  • Critical Failure The creature is fascinated for 1 minute. At the end of each of its turns, it can attempt a new DC 18 Will save, ending the effect on a success.
  • Drowning Embrace

    Single Action

    Requirements The Mudjaw lurebloom has a creature grabbed with a feeding tendril.

    Effect The lurebloom pulls the grabbed creature up to 5 feet toward itself. This forced movement does not trigger reactions. If the target becomes adjacent to the lurebloom, it is pulled partially beneath the floating leaves and feeding roots.

    Crushing Roots

    Single Action

    Requirements A creature is grabbed by the Mudjaw lurebloom and adjacent to it.

    Effect The lurebloom tightens its submerged root mass around the creature, dealing 1d6+3 bludgeoning damage. The grabbed creature attempts a DC 18 Fortitude save.

  • Critical Success The creature takes no damage and escapes the Grab.
  • Success The creature takes half damage.
  • Failure The creature takes full damage.
  • Critical Failure The creature takes double damage and cannot attempt to Escape until the start of its next turn.
  • Disturbance Hunter

    The Mudjaw lurebloom senses vibrations through the water and mud. A creature that Strides, Swims, or is forcibly moved through shallow water within its tremorsense range can be detected even if concealed by reeds or murky water.

    Death Bloom

    When the Mudjaw lurebloom is reduced to 0 HP, its central pod ruptures and releases a harmless cloud of yellow pollen across the surrounding water. For several minutes, the plant's floating leaves slowly collapse beneath the surface.

    ⚔️ Encounter XP: 60
    Math: Mudjaw Lurebloom is Creature 2 against a 1st-level party, making it Party Level +1.
    A Party Level +1 creature contributes 60 XP to the encounter budget.
    Because the lurebloom is stationary, its practical danger depends heavily on placement, concealment, and whether creatures enter its 10-foot tendril reach.

    Read-only syndicated snapshot · Player syndication · Syndicated Sep 12, 2026, 2:18 AM. Content updates when the author syndicates again in Adventure Maker.

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