Area 1 Chuul Shoreline Guardian
CombatArea 1 — Shoreline Entrance (Inner Sea Coast)
Chuul Shoreline Guardian
Chitinous claws scrape against damp salt-rock as a massive, tentacled crustacean surges from the Inner Sea surf, its mandibles dripping with paralytic slime.
The Chuul guards the tide pool entrance, corrupted by the abyssal runoff from Captain Jin's oracle chamber. It attempts to drag spellcasters underwater into the churning sea.
Tactics
Grapples with claws (DC 26 Athletics) and uses paralytic tentacles on grabbed targets.
Chuul (Creature 7)
AC 28 | Fort +18, Ref +15, Will +12 | HP 100 | Speed 30 ft, swim 25 ft
Melee Strike: Claws +19 (Reach 10 ft), 2d8+9 bludgeoning plus Grab
Abilities: Paralytic Venom (DC 25 Fortitude), Constrict (1d8+9), Mandibles (3d6 piercing)
Area 1 Taldan Shoreline Parcel
Coins: 240 gp, 1,200 sp (stamped with imperial Taldan lions)
Gems: Peridot (50 gp), Bloodstone (50 gp)
Magic Item: +1 Striking Battleaxe (Level 4, Taldan Phalanx issue)