Yarresh
CombatSee monster block artifacts.
YARRESH CREATURE 6 UNIQUE Ghoul Rogue — PF2e adaptation of Richard Pett's Yarresh (Sunless Grove) Source: Monster Core ghoul family (https://2e.aonprd.com/Traits.aspx?ID=218) Perception +14; darkvision Languages Aklo, Common Skills Acrobatics +15, Intimidate +14, Stealth +15, Thievery +12 Str +3, Dex +4, Con +2, Int +0, Wis +2, Cha +0 AC 24; Fort +12, Ref +16, Will +12 HP 60; Immunities death effects, disease, paralyzed, poison, unconscious Resistances cold 5, electricity 5, slashing 5 Speed 30 feet, climb 20 feet Melee [one-action] jaws +16, Damage 2d8+6 piercing plus ghoul fever Melee [one-action] claw +16 (agile), Damage 2d6+6 slashing plus paralysis Sneak Attack 2d6 Consume Flesh [one-action] — adjacent corpse; satiated 1 hour TACTICS — Hit-and-run; flees below 20 HP toward northeast tunnel. DIPLOMACY DC 30 — trade Pnakotic Manuscripts for 6,000 gp magic items vs ghouls OR fresh bodies for several days.