Mad Hermit

Mad Hermit

Original Basic D&D statistics — B2

Armor Class (descending)4 due to leather armor, ring of protection +1 and Dexterity 17
Hit Points15
Attacks1 at + 2
Damage3-8
Morale10

Source stat line

Mad Hermit: (3rd level thief, AC 4 due to leather armor, ring of protection +1 and Dexterity 17, hp 15, #AT 1 at + 2, D 3-8, ML 10.) The hermit has a 30% chance to move silently and a 20% chance to hide in shadows. His madness gives him a +2 bonus to hit and a +2 bonus on damage (thus the bonus for striking from behind is + 6 to hit, and double normal damage + 2 points). He carries no treasure (other than the ring he wears!).

Source: 4 — The Mad Hermit; Original B2 statistics. Unlisted statistics have not been invented.

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