18 — Inner Gatehouse
This stone structure is itself like a small fort. The southern portion is only about 15’ high, plus battlement; the rear part is some 30’ tall, plus battlement. There are arrow slits in the southern section of course, and along the walls of the 20’ wide, 10’ high passage through to the north. This passage slopes upwards towards the inner courtyard. The heavy gates are doublebound with iron and spiked. There are six guards on duty at all times (two inside the gateway, two on the lower battlement, two on the upper), plus one officer on call (see below). No visitor is allowed beyond this point except by invitation or unless he or she has special permits.
The first floor of the place is the main armory. There are dozens of shields and of each sort of weapon. Two small rooms are quarters for the Sergeant and Captain of the Guard (furnishings are sparse). The second story on the north houses the Guardsmen stationed here.
Original B2 statistics
Captain of the Guard: (AC 0, due to plate mail + and
I shield +1, F 3, hp 24, #AT 1, D 1-6 plus magical bonus, ML 11). He has a sword +2 and a spear +1. This man is very kind, friendly and an excellent leader. (He will sometimes move about in the Outer Bailey disguised as a mercenary.) He has 15 gold pieces and a 150 g.p. gem in the pommel of his dagger.
Sergeant of the Guard: [statistics 1] This very strong fellow (strength 17) is a hard fighter and loves to drink and brawl He wields a sword +1 and a dagger +1. He carries d6 each of gold, electrum, and silver pieces. (There is a potion of healing in a chest in his room under a spare cape.)
Original B2 statistics 1
AC 2, due to chain mail with a shield +1, and a ring of protection +1, F 2, hp 16, #AT 1, D 3-8 due to Strength plus magic weapon bonus, ML 11.
Guardsmen: There are 24 quartered here. Each has chain mail and shield, sword, dagger, and hand axe. Eight are crossbowmen, eight are long bowmen, and eight have pole arms. [statistics 2] Two from each group are on duty at any given time; the rest take a full turn to armor and arm and turn out. (Each has 2d6 silver pieces.)
Original B2 statistics 2
AC 4 or 5 when not using shield, F 1, hp 5 each, #AT 1 or 1/2 for crossbows, D 1-6, ML 10.
Source: B2, PDF page 12. Original mechanics retained.